WIND
6Turbo Warrior
ATK:
2500
DEF:
1500
View:
3931
"Turbo Synchron" + 1 or more non-Tuner monsters When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
Turbo Warrior — Power Evaluation
Final Score: 39 ± 6 · Confidence: Medium
- Intrinsic: 42 · Deck: 42 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body
Why it scores here
Turbo Warrior is a Level 6 WIND Warrior Synchro whose only conversion is a 2500-ATK body plus a soft combat clause (halving the ATK of a Level 6+ Synchro it attacks) and immunity to targeting by Level 6 or lower monster effects. It generates no card advantage, no negation, and no removal, and it recorded zero combo appearances, so its practical ceiling is a mid-range beater in Synchron-based builds. Its 2500 ATK earns it nothing here: the score comes from a usable Level 6 Synchro body and real (45.2% Synchron) deck presence, discounted by a summon requirement tied to the named Tuner "Turbo Synchron" and by the narrowness of its protection.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | It requires the named Tuner "Turbo Synchron" — or a substitute such as Quickdraw Synchron (83.8% co-deck rate) — plus non-Tuner material, so it is a set-up play rather than a live opening-hand card (observed). |
| Combo & Conversion | 30 | It does nothing on its own and recorded 0 combo appearances out of 0 combos, so the realistic output is one 2500-ATK body (observed). |
| Resource Economy | 35 | A Synchro Summon trades the Tuner and material for a single body, with no search, draw, or GY-refuel text on the card (verified). |
| Effect & Interaction | 25 | Its only offensive clause halves the ATK of a Level 6 or higher Synchro it attacks, and its defensive clause merely blocks targeting by Level 6 or lower monster effects — no negation or removal (verified). |
| Material Utility | 48 | As a Level 6 WIND Warrior Synchro it is a usable material for higher-level Synchro Summons and keeps that value even if its effect is blanked (inferred). |
| Resilience & Flexibility | 35 | 2500 ATK competes in combat, but the protection only stops targeting by Level 6 or lower monsters, so any effect negation or non-targeting removal ends it (inferred). |
| Deck-Building Efficiency | 45 | One extra-deck slot at 1.06 average copies is inexpensive, but the named-Tuner requirement narrows the lines that can actually field it (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Material body. Intrinsic ≈ 42, Deck ≈ 42, Meta = provisional. Modifiers: Narrow named-Tuner requirement (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 2500 ATK Level 6 Synchro body that contests most mid-size monsters in battle
- Attack-triggered ATK halving on Level 6 or higher Synchro targets can win otherwise losing battles
- Cannot be targeted by the effects of Level 6 or lower monsters, giving it real protection against many common low-Level removal bodies
- Backed by a broad, well-populated deck sample (241 decks, 31 archetypes) with heavy Synchron/Junk overlap
- Practical alternate route through Quickdraw Synchron, which appears alongside it in 83.8% of those decks
Weaknesses
- Requires the specific Tuner "Turbo Synchron" (or a substitute) plus non-Tuner material — no generic path
- Provides no card advantage, no searching, no recursion and no GY interaction
- No negation, no removal and no disruption: it cannot interact with the opponent on their turn
- Protection clause only blocks targeting by Level 6 or lower monsters, leaving it open to Level 7+ effects and all non-targeting removal
- Zero recorded combo appearances and no guide coverage — its role in real boards is unconfirmed
Counters / choke points
- Effect negation (e.g. any monster/effect negate) leaves only a blank 2500-ATK body
- Non-targeting removal (board wipes, non-targeting banish) ignores its protection entirely
- Effects from Level 7 or higher monsters can target it freely
- Larger monsters and battle traps handle it in combat despite the ATK-halving clause
- Hand traps or disruption on the Turbo Synchron line prevent it from ever reaching the field
Best use
Level 6 Synchro payoff / mid-range body in Synchron-based Extra Decks. Decks: Synchron, Junk, Quickdraw Synchron builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: "Turbo Synchron" + 1 or more non-Tuner monsters; Card text: when it declares an attack on a Level 6 or higher Synchro Monster, halve that target's ATK until the end of the Damage Step; Card text: cannot be targeted by the effects of Level 6 or lower monsters; It is a Level 6 WIND Warrior Synchro Monster with 2500 ATK / 1500 DEF in TCG, OCG, Master Duel and Duel Links
- Observed: 241 decks in the sample run it, 241 in the main deck and 0 in the side, at 1.06 average copies (229 decks run exactly 1); 45.2% of those decks are Synchron, with Lightsworn (6.6%), Heroic (5.4%), Machina (4.6%) and Junk (3.7%) behind; Top co-deck partners: Nitro Warrior 96.3%, Quickdraw Synchron 83.8%, Stardust Dragon 80.1%, Drill Warrior 79.7%; 0 combo appearances and 0 guides in the supplied evidence
- Inferred: Quickdraw Synchron's Synchron-substitution ability gives a practical alternate summon route, consistent with its 83.8% co-deck rate; A Level 6 body can be used as material for higher-level Synchro Summons, so some value survives even if the effect is negated; The protection clause only stops targeting, so non-targeting removal and Level 7+ monster effects answer it normally; With no search, draw or GY text, the card is roughly card-neutral at best in resource terms
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta power is null/provisional






